It only took me couple of hours to finish this fairly new game. Not beat. Finish. It’s an interactive game that you do no more than walking around from point A to point B, opening doors and picking up things. There’s no enemy, no danger. You simply follow through the game as it prompts you. I would understand the high rating on this game, as it does have an interesting and deep story line to it. You play as a 17 year-old girl who’s the last remaining member of the Finch family, as every other of her family members had died at young ages. You go back to the old home where everything started, discovers every family member’s old rooms and learn the secrets and reasons behind their deaths. When I started the game, I didn’t really know what to expect. I usually enjoy solving puzzles or shooting something at someone in a game but I chose to follow through this game because of the story. It’s interesting to learn how generations and generations of people in the same family dies in every possible death you can think of. Ya, that’s a fragment sentence right there. Maybe run-on, too. But that’s how simple yet complicated the story is. I like how the game unfold things. It doesn’t cram you all the information in the beginning but it slowly unfolds itself as you go on. Stories are also told in different forms, like poetry, comic strips, letters and diary entries to avoid boring you. And you get to do something interactive from the first or third-person view with every story. So you learn from your own eyes about those unfortunate deaths. You will reach the end once you learn about every family member’s death. Then you’ll learn about yourself and the reason why you’re doing all of this. The game gives me an ending that left me wondering, which I won’t be writing it here of course. I really wasn’t sure what I got out of it, or what the game wanted me to get out of. Maybe it was just for the experience of a good storytelling.
This game was crowdfunded by either Kickstarter or Indiegogo I’m not sure which. I encountered it when it was still undergoing development. I had the chance to play part of it that the developer released that act like a teaser. It was quite enjoyable.
Your character is a cute, little mouse. Of course in the game-play itself your character blows up to human size so you can see him better. Or it’s us who get smaller. Your pick.
The game starts off with no explanation of what you supposed to do. No story. No background. No words slowly scrolling up like Starwar intro. I don’t know if that’s what the game developer intended to be or just didn’t add that in yet, but I really dig the factor of unknown. I don’t like when everything is presented to you in the very beginning when you don’t even give two shits about it yet.
Anyhow, all you know is, your character, Tilo, is locked up in jail and you try to gather all the shit around you and make attempt to escape stealthily. Because the game focuses on stealth, your character Tilo isn’t equipped with ability to fight. When you encounter an enemy mouse, all you can do is run like the wind and hide like a scaredy-cat, or mouse. Your health and stamina uses the same meter. Which means, when you’re low on health, you can’t exactly run like Forest. For a stealth game, it was probably done on purpose so you won’t be able to just run past every enemy. That’s no fun.
It took me a few hours to complete all the available main missions and also all of the side missions. Then the game went to black and the screen tells you the rest of the game is still underdevelopment. I encountered a few glitches during the gameplay and I had to restart the game, which is understandable considering that was only supposed to be a beta. I’m sure they’ll be patched up by the time the official game releases, which is probably gonna be awhile till. There’s only one main developer. It’s going to be quite sometimes to make a game with such details.
Playing Evoland 2, is like playing a game with all sorts of genre and fields dumped into a mixer and mixed together. There is side scrolling shooter, strategy/puzzle planning, beat-em-up style boss battle, Gwent style card games like Witcher 3 and more. It’s very unique and completely separates itself from most of other games that I’ve played. It deserves more credits and attention than it’s getting now, which is almost none. I’ve never heard of the Evoland franchise before getting into the game and I definitely wish I had.
The gameplay is very RPG like. Very typical old school 2-D style. Walking around village, speaking to NPCs, opening up treasure chests, waving your sword at chickens, etc. There are tons of Easter eggs in this game. I came across one on the very first screen, which I thought it was hilarious. The game moves on and I learned more on the plot of the game, which is very unusual. That’s the part where I mentioned the game deserved more credit than given. Without giving away anything about the plot, the game involves and depending heavily on time traveling. And the graphic of the game changed depending on which time period you are in, past, present or future. In the past, the game graphic is very pix-elated, feel like something straight out of the old school gameboy. In the present, it looks exactly like the graphic of the picture to the left. Not entirely crystal clear but better. In the future, the game becomes 3-D and it’s similar to the featured image of this post. I won’t be speaking more on the plot, it’s so frigging complicated anyways I’ll probably confuse you more. And I didn’t understand it entirely on the first run. I had to look up a few things, not to cheat, (ha) but just to clarify a few things I couldn’t understand. Time-traveling is always complex to think about especially one involved with such gigantic mix master of a plot.
It took me about 25 hours of play time to beat the game. Not that the game is long but there’re so much crap to do. You know how when you’re playing GTA 4, it probably won’t take long to beat just to toggle all the main missions only, but in order to achieve 100% completion you need to do a whole mass of other crap, like shooting pigeons. O, man that one pisses me off..okay back to Evoland. So that’s what I was trying to achieve, other than just beat the shit out of the final boss, which is not too hard (took me four tries), I was also trying to collect all the collectibles in game in which I did okay, I got 95% completion and I was only missing a few items. I took a pic of the final shot as evidence but I’m not gonna attach here ’cause it’s sort of a spoiler. For the 100% you’ll probably need help, between all the locations you the game you also got the three time lines to play with. As if it’s not complicated enough.
Never played 1. Didn’t know who made it. And didn’t know what to expect either. Me and my bae played this game for quite sometimes now we’re close to beating it. So this is a typical zombie slashing, blood squirting, camp building, weapon choosing surviving slash RPG game that beb found for us to play together. I wasn’t too impressed with the zombie theme. I mean C’mon, it’s been done to death pretty much. The only thing attracts me to play it that it allows offline co-op up to four people. So it’s more suitable for people who has equal to or more than three friends. It’s more fun that way, trust me. You can slash zombie by yourself but it gets boring fast kine.
You start the game by building your own character and choose from twelve different shirts for your character to wear. I could be miscounted but it’s around there. The graphic isn’t too impressive but it’s definitely decent. Since it’s pretty much RPG so you go around talking to ugly NPCs and get missions from them, no seriously, they’re ugly as fuck. One of them artwork looks like a chimpanzee and it’s supposed to be a fat lady wearing a mine hat.
Then you gather supplies, upgrade your weapon, build your camp and upgrade your character. It’s pretty repetitive that’s why it’s a good idea to have a friend to play with. At least you have someone who isn’t a NPC to slash with a machete, and ya, you can hurt each other in this game which I thought it was cool.
There isn’t much weapons to choose from, it’s not Dead Rising where you can throw bananas and run them over with shopping carts. The game allows multiply types of ammo. But once you run out on one you need to go to your character menu, slide the mouse over and pick another ammo. Oh, did I mention the game doesn’t pause? No? K, so the game doesn’t pause. If you’re surrounded and you got no time to pick another ammo you are dead. Pretty annoying way to punish someone with multiple ammo in hands. Other than that, it’s still a very fun offline co-op game. There isn’t much nowadays, everything’s online either you gotta pay for online service or better internet. Worth a try if you have a friend and/or the money for a second controller.
Thanks to my PC gamer magazine, I recently discovered and completed this free android game called Sara is Missing (SIM). Downloadable on both Apple store and Google Play. It’s sort of like a scary, simulation slash puzzle game and it’s very well created.
The plot is pretty simple. You, the player, found a missing person’s smart phone and you’ll try to find her/or find out what happened to her by snooping around her call log, text messages, photos, videos and emails..ya I think that’s all. Maybe there’re more to look that I missed, I don’t know. I like very much the fact that the entire game is based of a phone. Very creative way to get someone attach to a game. And also I found snooping around somebody else’s phone very pleasurable. Not that I do that in real life (smh Emoji insert here).
There’s a few puzzles to solve along the way. Well, not exactly puzzle puzzle but something you gotta think a little and look for. That’s about it. Nothing too difficult you need to break your head thinking about it. The whole play through probably takes about 20 minutes if you take your time reading and looking through everything.
There are some rated R images but nothing too tough to handle. It’s just actors smearing red makeup all over their faces and making grimaces. Overall, it’s pretty creative and fresh idea. I’d like to see more games like this one made. Maybe just a little bit longer? It’s a good start though.