It only took me couple of hours to finish this fairly new game. Not beat. Finish. It’s an interactive game that you do no more than walking around from point A to point B, opening doors and picking up things. There’s no enemy, no danger. You simply follow through the game as it prompts you. I would understand the high rating on this game, as it does have an interesting and deep story line to it. You play as a 17 year-old girl who’s the last remaining member of the Finch family, as every other of her family members had died at young ages. You go back to the old home where everything started, discovers every family member’s old rooms and learn the secrets and reasons behind their deaths. When I started the game, I didn’t really know what to expect. I usually enjoy solving puzzles or shooting something at someone in a game but I chose to follow through this game because of the story. It’s interesting to learn how generations and generations of people in the same family dies in every possible death you can think of. Ya, that’s a fragment sentence right there. Maybe run-on, too. But that’s how simple yet complicated the story is. I like how the game unfold things. It doesn’t cram you all the information in the beginning but it slowly unfolds itself as you go on. Stories are also told in different forms, like poetry, comic strips, letters and diary entries to avoid boring you. And you get to do something interactive from the first or third-person view with every story. So you learn from your own eyes about those unfortunate deaths. You will reach the end once you learn about every family member’s death. Then you’ll learn about yourself and the reason why you’re doing all of this. The game gives me an ending that left me wondering, which I won’t be writing it here of course. I really wasn’t sure what I got out of it, or what the game wanted me to get out of. Maybe it was just for the experience of a good storytelling.
This game was crowdfunded by either Kickstarter or Indiegogo I’m not sure which. I encountered it when it was still undergoing development. I had the chance to play part of it that the developer released that act like a teaser. It was quite enjoyable.
Your character is a cute, little mouse. Of course in the game-play itself your character blows up to human size so you can see him better. Or it’s us who get smaller. Your pick.
The game starts off with no explanation of what you supposed to do. No story. No background. No words slowly scrolling up like Starwar intro. I don’t know if that’s what the game developer intended to be or just didn’t add that in yet, but I really dig the factor of unknown. I don’t like when everything is presented to you in the very beginning when you don’t even give two shits about it yet.
Anyhow, all you know is, your character, Tilo, is locked up in jail and you try to gather all the shit around you and make attempt to escape stealthily. Because the game focuses on stealth, your character Tilo isn’t equipped with ability to fight. When you encounter an enemy mouse, all you can do is run like the wind and hide like a scaredy-cat, or mouse. Your health and stamina uses the same meter. Which means, when you’re low on health, you can’t exactly run like Forest. For a stealth game, it was probably done on purpose so you won’t be able to just run past every enemy. That’s no fun.
It took me a few hours to complete all the available main missions and also all of the side missions. Then the game went to black and the screen tells you the rest of the game is still underdevelopment. I encountered a few glitches during the gameplay and I had to restart the game, which is understandable considering that was only supposed to be a beta. I’m sure they’ll be patched up by the time the official game releases, which is probably gonna be awhile till. There’s only one main developer. It’s going to be quite sometimes to make a game with such details.